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Browse all 132 mechanic references across 18 families. Hover or focus any entry to open its tooltip. Click an entry to keep it open on touch devices.
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18 of 18 families · 132 references
Neutral jungle units that are not controlled by either team and provide an alternative source of souls.
Shared structure reference covering outer lane defenses, base defenses, Shrines, the final Patron objective, and the shared nearby/teamwide payout pattern.
Shared spawn, claim, duration, and match-time scaling rules for the four standard Powerups.
Shared reference for map transport systems, kept separate from player-owned movement inputs.
Universal combat behavior kept separate from source-specific values and activation rules.
Core close-range combat tools available to every hero.
Overview of ordinary Hero respawning and the existing economy and objective owners affected by death.
Focused references for three primary-weapon stats.
Overview of how Souls are used for item purchases, Boon progress, unsecured death drops, and lane orb control.
Shared map-owned lane units that spawn in repeating waves and pressure lanes for both teams.
Shared objective reference covering Soul Urn, Unstable Rift, Mid Boss, and the Rejuvenator reward.
Shared spawn and interaction rules for standard map Breakables.
The 4,800-Soul investment spike tracked independently for Weapon, Vitality, and Spirit items.
Shared reference for player-owned movement inputs available across Heroes.
Universal sustain behavior kept separate from source-specific values.
Reference for common damage and control effects, duration reduction, and status immunity.
Focused references for five Ability and Spirit stats.
Core hero-combat economy rules for base kill payout, assist credit, ally sharing, and comeback bounty.