General
Game Constants
- Weapon Investment Bonus … 18/46 | 55/70/85/100/115% → … 18/46 | 54/62/74/86/100/115%
- Vitality Investment Bonus … 46/50 | 56/62% → … 46/50 | 54/60/66%
- Spirit Investment Bonus … 19/38 | 48/57/66/75/100 → … 19/38 | 45/52/59/66/75/100
Structures
- Base Guardian Bullet Resist 10% → 20%
- Walker Bullet Resist 25% → 35%
- Shrine Bullet Resist 10% → 20%
- Guardians Scaling Resistance +75% → -50% over 12 min → +50% → -50% over 12 min (takes more damage early)
- [New] Shrines Invulnerable Until one pair of Base Guardians are destroyed
- Backdoor Removal Linger 20s → 14s
Neutral Camps
- Medium Neutrals Initial Spawn 360s → 300s
- Midboss Initial Spawn 600s → 0s
Soul Urn
- Spiritual Urn Instant Gold 50% → 100%
- Spiritual Urn DoT (% Max HP) 1.5% → 5.0%
- Spiritual Urn Time Until Damage 45s → 35s → 50s → 30s
- [New] Soul Urn Capture Time (Favored) 3s → 5s
- [New] Soul Urn Capture Time (Neutral) 5s → 10s
- [New] Soul Urn Capture Time (Unfavored) 10s → 15s
- [New] Soul Urn Comeback Bullet Resist 50% → 35% → [Removed]
- [New] Soul Urn Comeback Spirit Resist 50% → 35% → [Removed]
- Soul Urn Comeback Debuff Resist [Removed] → [Removed] → [Removed]
- Soul Urn Fumble Runback Wait 12s → 13s
- Soul Urn Runback Speed 7.112 m/s → 10.160 m/s → 17.780 m/s
- [New] Soul Urn Pickup Light/Heavy melee the Urn to pick it up (was channel-in-place)
- [New] Soul Urn Drop-off Always dropped off on the bridge in the middle of the map
- [New] Soul Urn Contest Enemy Heavy Melee during Depositing claims it & switches sides (+1.25s to that team’s timer)
- [New] Soul Urn Carry Damage 5% Max HP/s after 35s aggregate held per team (was 0.15% after 45s); lethal
- [New] Soul Urn Carry Silence No longer silences while carrying (still disarmed & movement-silenced); no longer grants +30% Bullet/Spirit Resist
- [New] Soul Urn Deposit Reveal Area around depositing the urn is revealed (runner revealed as usual)
- [New] Soul Urn Souls All instant after deposit completes; rewards unchanged; last contester gets +3 Golden Idol buffs
- Soul Urn Trailing-Team Sprint Speed 0 m/s → 6 m/s
- Soul Urn Drop-off Above the mid-lane bridge → Under the side-lane bridge
- [New] Soul Urn Pickup Spot (Behind Team) Now spawns at the old comeback drop-off spots when your team is behind
- [New] Soul Urn Runner No longer sprint-disabled while carrying, and now has max sprint acceleration
- [New] Soul Urn (Misc) Various smaller holding timers and variables adjusted for the new location
- [Removed] Spiritual Urn No-Pickup Window 12s
- [New] Frozen Shelter Urn timer now freezes while affected by Kelvin's Frozen Shelter
- [New] Comeback Resist No longer a team-wide aura while carried or dropped — now active only during deposit, and the behind team's runner keeps the resist for themselves
- [New] Damage Timer The hold-to-damage timer freezes while an enemy is within 40m of the runner
- [New] Return Home Reworked — keyed off enemies within 40m and a 13s window with a friendly nearby
- [New] Fixed: Trailing Team Sprint Trailing team's sprint bonus now applies correctly
Breakables
- Breakables Initial Spawn 120s → 180s
Map Objects
- Mid-Map Jump Pads 2 (pointing left/right) → Removed
Sinner's Sacrifice
- [New] [Undocumented] Sinner's Sacrifice Melee Parryable yes
Gameplay Mechanics
- [New] Knockup Durations Now affected by debuff reduction
- Sliding Reset sprint speed → No longer resets sprint speed
- [New] Stamina Regen After Wall Jump -25% for 5s (not when out of combat / mantling soon after)
- Bullet Velocity Stacking Diminishing → Additive
- Total Damage Reduction Debuffs Additive → Diminishing (Inhibitor, Fire Scarabs, etc)
- Move Speed Diminish Point 11 → 12
- [New] Fixed: Parry FX No longer mismatches state
- [New] Fixed: Item Barrier Durations Now scale with duration increases
- [New] Walkers Interrupt rocket barrage during 1s windup if stomp becomes an option
- [New] Fixed: Walkers Spinning No longer spin while lasering
- [New] Ziplines Smoothed grabbing (jitter fix); ropes added to zipline binding; no alt-keybind delay
- [New] Fixed: Cast Un-Zoom Many abilities no longer briefly exit zoom when cast
- [New] Fixed: Veil Interactions Many items/abilities now work through veils
- [New] Trooper Parry Parrying a trooper no longer resets your parry cooldown (still avoids early termination)
- [New] Trooper Parry Stun Trooper parries now apply a stun
Medic Trooper
- Medic Trooper Heal Duration 2s → 4s [Correction] In-game data and testing show no change.
- Medic Trooper Orb Stacking Stacks directly → Adds duration on top [Correction] In-game data and testing show no change.
- Medic Trooper Heal 12% → 13% [Correction] In-game data and testing show no change.
Minions
- [Undocumented] Medic Heal Pickup · Missing Health Heal 16% → 13%
- [Undocumented] Medic Heal Pickup · Player Heal Duration 2s → 4s
- [Undocumented] Medic Heal Pickup · Base Healing Growth / Minute 4 → 2
Heroes
Abrams
BUFFED- Base Health 810 → 800
- Health / Level 55 → 52
Infernal Resilience
- [New] Non Hero Heal 40%
- [New] Target: All Enemy
- [Removed] Target: Hero Friendly
RANK 1
- [Removed] Increases Health Regen by 1.5
- [New] Increases Max Health by 200
RANK 2
- [Removed] Increases Max Health by 200
- [New] Increases Melee Lifesteal by 18%
Seismic Impact
RANK 2
- Increases Stun Duration by 0.7s → 0.8s
RANK 3
- On-Cast Unstoppable Duration: 5s → 6s
Apollo
NERFED- Base Health 780 → 770
- Base Health Regen 2/s → 1/s
- Health / Level 50 → 47
- [New] Hitboxes Improved (easier to hit)
Riposte
- [Undocumented] Dash Speed 2400m → 3000m
- [New] Dash Grace Window 1
- [New] Rework No longer auto-dashes — grants a sub-ability to target the hero to jump to (25m, buffer-able before parry)
- [New] Trigger No longer triggers on damage auras (e.g. Flame Dash) or objective damage
Flawless Advance
- Slash Collision Radius 4.50 → 4.05
- [New] Hitbox Reduced by 10%
Bebop
NERFED- Base Health 890 → 880
- Bullet Damage / Level 0.139 → 0.115
- Health / Level 58 → 55
Exploding Uppercut
RANK 2
- Increases Buff Base Weapon by 40% → 30%
Sticky Bomb
RANK 2
- Increases Damage by 75 → 85
Billy
ADJUSTED- Base Health 830 → 820
- Bullet Damage / Level 0.165 → 0.142
- Health / Level 48 → 56
Rising Ram
- Cooldown 30s → 32s
RANK 2
- Increases Duration by 0.3s → 0.4s
RANK 3
- Reduces Cooldown by 10s → 13s
Calico
ADJUSTED- Base Health 740 → 730
- Health / Level 42 → 39
Gloom Bombs
RANK 2
- [Removed] Increases Bonus Damage Vs Barrier by 75
- [New] Increases Melee Resist by 5%
- [New] Increases Melee Resist Reduction Duration by 5s
Celeste
BUFFED- Base Health 700 → 690
- Stamina Regen 0.2222/s → 0.2000/s
- Health / Level 38 → 35
- [New] Hitboxes Improved (easier to hit)
Radiant Daggers
RANK 2
- Increases Impact Damage by 70 → 80
- Reduces Cooldown by 18s → 22s
Shining Wonder
RANK 2
- Increases Damage by 50 → 70
Drifter
ADJUSTED- Base Health 765 → 755
- Health / Level 44 → 41
Rend
- [New] Rend T3 No longer +0.4 scaling; now also deals Heavy Melee Damage (0.55 scale)
RANK 3
- [Removed]
Damage scaling +0.4
- [New] Increases Use Heavy Melee by 1
- [New]
Heavy Melee Damage scaling +0.55
- [New] Adds Damage: 0
Dynamo
NERFED- Base Health 890 → 880
- Health / Level 67 → 64
Kinetic Pulse
- Damage Spirit Power Scaling 1.65 → 1.55
RANK 2
- Reduces Bullet Resist by 18% → 15%
Quantum Entanglement
- [New] T3 Dispel non-ult debuffs → reduce their duration by 50%
RANK 3
- [Removed] Increases Dispel Debuffs by 1
- [New] Increases Reduce Debuffs by 50
Graves
BUFFED- Base Health 740 → 730
- Base Weapon Damage 4.0 → 3.6
- Sprint Speed Scale 1.6 → 2.2
- Bullet Damage / Level 0.060 → 0.054
- Health / Level 38 → 35
- [New] Deadheads Behaviour + many fixes: dash ranges from her center, fire-rate buff applies next attack, dash through veils, end-of-range follow, fall-off on bullet damage, 0.1s LOS buffer, stay active if Graves dies, faster follow speed, projectile collision, melee sets dash target
Jar of Dead
- Damage Scaling 0.35 → 0.31
Grasping Hands
- [New] Ghouls Raised 1
Grey Talon
ADJUSTED- Base Health 790 → 780
- Health / Level 43 → 40
Rain of Arrows
- Cooldown 30s → 22s
- Duration 7s → 4s
- Cast Delay 0.5s → 0.2s
- Weapon Damage 4 → 3
- Fall Speed Max 15 → 25
- Air Speed Max 161.417 → 261.417
- Air Jump/Dash Distance -9% → 25%
- [New] T1/T2 swap T1: +3 Wpn Dmg & +30% Slow 1.5s; T2: -13s Cooldown (total CD 16s→9s); air-move improved; stamina distance -9%→+25%
RANK 1
- [Removed] Reduces Cooldown by 14s
- [New] Increases Weapon Damage by 3
- [New] Increases Move Speed by 30%
- [New] Increases Slow Duration by 1.5s
RANK 2
- [Removed] Increases Weapon Damage by 5
- [Removed] Increases Move Speed by 40%
- [Removed] Increases Slow Duration by 1.5s
- [New] Reduces Cooldown by 13s
Haze
BUFFED- Base Health 740 → 730
- Health / Level 38 → 35
Fixation
RANK 3
- Increases Weapon Damage by 0.12 per stack → 0.14 per stack
Holliday
BUFFED- Base Health 790 → 780
- Base Health Regen 1/s → 2/s
- Base Weapon Damage 18.8 → 19.7
- Health / Level 46 → 43
Infernus
BUFFED- Base Health 840 → 830
- Health / Level 44 → 41
Concussive Combustion
RANK 3
- Increases Stun Duration by 0.75s → 0.90s
Ivy
ADJUSTED- Base Health 765 → 755
- Health / Level 50 → 47
Kelvin
NERFED- Base Health 890 → 880
- Health / Level 66 → 63
- [New] Ice Path When interrupted, no longer creates an ice path below — Kelvin falls to the ground
Frost Grenade
- Damage Scaling 0.7 → 0.6
Arctic Beam
- Damage Per Second Spirit Power Scaling 0.50 → 0.38
Lady Geist
ADJUSTED- Base Health 890 → 880
- Health / Level 57 → 54
Lash
BUFFED- Base Health 790 → 780
- Bullet Damage / Level 0.341 → 0.310
- Health / Level 56 → 53
Ground Strike
- Damage Per Meter Scaling 0.0372 → 0.0400
Grapple
- [New] Grapple T2/T3 T2 bonus damage refreshes duration (no longer stacks); T3 now also grants +1 Charge
RANK 3
- [New] Increases Charges by 1
McGinnis
BUFFED- Base Health 790 → 780
- Bullet Damage / Level 0.17 → 0.18
- Health / Level 58 → 55
Medicinal Specter
- Heal Radius 5.5m → 6.0m
Heavy Barrage
- [Removed] [Undocumented] Can Cancel During Cast Delay
- [New] Fixed Heavy Barrage now triggers Diviner’s Kevlar
Mina
NERFED- Base Health 670 → 660
- Health / Level 31 → 28
- [New] Innate -8% Debuff Resist
Rake
- [Removed] Extra Sweep Offset Behind Caster 1.5
- [Removed] Extra Sweep Range 2
- [New] Use Lag Compensation For Unit Targeting
- [New] Fixed Rake sometimes not working with high ping
Love Bites
- [Removed] Damage 4
- [New] Spirit Damage Per Bullet 4
- [New] Mechanic No longer applies the flat on-hit damage to abilities (was 20% of value on Nox Nostra)
RANK 2
- [Removed] Increases Damage by 3
- [New] Increases Spirit Damage Per Bullet by 3
RANK 3
- Reduces Per Target Cooldown by 4s → 5s
Nox Nostra
RANK 3
- Increases Current Health by 1.0% → 0.5%
Mirage
ADJUSTED- Base Health 740 → 730
- Health / Level 50 → 47
- [New] Djinn’s Mark Updated visuals
Mo & Krill
BUFFED- Base Health 940 → 930
- Health / Level 71 → 68
- [New] Burrow Getting hit with a melee no longer knocks you up while burrowed
Sand Blast
RANK 3
- Increases Duration by 1.0s → 1.5s
Paige
BUFFED- Base Health 690 → 680
- Health / Level 32 → 29
Bookwyrm
RANK 2
- Reduces Cooldown by 8s → 12s
Rallying Charge
- [New] Mechanic Half cooldown if it hits no allies or enemies
RANK 3
- Increases Damage by 135 → 160
Paradox
BUFFED- Base Health 740 → 730
- Health / Level 51 → 48
Time Wall
RANK 1
- Increases Duration by 2.5s → 3.5s
RANK 3
- Increases Charges by 2 → 3
- Increases Charge Delay by 4s → 2s
Kinetic Carbine
RANK 3
-
Max Damage scaling +50 → +55
Paradoxical Swap
- Swap Damage 125 → 150
- Base Health 790 → 780
- Health / Level 41 → 38
Flying Cloak
RANK 2
- Increases Bonus Duration by 8s → 6s
Affliction
- Cooldown 140s → 150s
Rem
BUFFED- Base Health 690 → 680
- Health / Level 32 → 29
Pillow Toss
- Charge Delay 9s → 8s
RANK 3
- Increases Damage by 90 → 100
Tag Along
- Hop Out Lockout Duration 1.0 → 0.3
- Regen Duration 3s → 2s
- Health Restored Spirit Power Scaling 0.44 → 0.66
- Health Restored 28/s → 42/s
- [New] Rework batch Castable through veils; faster fly (50%); shorter eject lockout (1s→0.3s); friendly auras affect Rem; eject no longer debuff-reduced & launches up; heal duration on HUD; secondary-ally burst heal; misc fixes
RANK 2
- Increases Barrier Effectiveness by 25% → 35%
- Increases Bonus Item Duration Percent by 25% → 35%
- Increases Bonus Item Range by 25% → 35%
RANK 3
- [New]
Missing Health Burst scaling +0.02
- [New]
Health Restored scaling +0.34
Naptime
- [New] Damage Resist Pct While Channeling 30%
Seven
ADJUSTED- Base Health 740 → 730
- Crit Damage Received Scale 0.65 → 0.45
- Bullet Damage / Level 0.374 → 0.337
- Health / Level 46 → 43
Shiv
ADJUSTED- Base Health 840 → 830
- Health / Level 51 → 48
Slice and Dice
RANK 2
- Reduces Spirit Armor Damage Reduction by 8% → 6%
Bloodletting
- Deferred Damage Cleared 40% → 35%
RANK 3
- Increases Deferred Damage Cleared by 45% → 50%
Killing Blow
- Cooldown 105s → 125s
- Full Rage Damage Bonus 14% → 12%
RANK 2
- Increases Full Rage Damage Bonus by 8% → 10%
- [New] Reduces Cooldown by 30s
Silver
ADJUSTED- Base Health 840 → 830
- Base Weapon Damage 5.4 → 5.1
- Bullet Damage / Level 0.124 → 0.117
- Alt-Fire Bullet Damage / Level 0.8190 → 0.7735
- Health / Level 32 → 29
- Gun Cycle Time 0.90s → 0.85s
Entangling Bola
- [New] Mechanic No longer prevents jumping/mantling; T2/T3 swapped (-5s CD ↔ +0.75s Duration)
RANK 2
- [Removed] Increases Debuff Duration by 0.75s
- [New] Reduces Cooldown by 5s
RANK 3
- [Removed] Reduces Cooldown by 5s
- [New] Increases Debuff Duration by 0.75s
Lycan Curse
- Fire Rate Spirit Power Scaling 0.25 → 0.45
- Fire Rate 80% → 65%
Sinclair
ADJUSTED- Base Health 740 → 730
- Health / Level 43 → 40
The Doorman
NERFED- Base Health 765 → 755
- Health / Level 47 → 44
- [New] Fixed: Luggage Cart No longer fails to be dispelled
Call Bell
- Radius 6.0m → 5.5m
- Explosion Damage Spirit Power Scaling 1.4 → 1.3
- Weapon Accuracy -100% → -40%
- [New] Inaccuracy Debuff No longer diminishes 100%→0% over 1s; now -40% flat for the full duration
RANK 3
- Increases Radius by 4.0m → 4.5m
Doorway
- [New] Doorway Close Cooldown 8
- [New] Close Sub-ability Now starts on 8s cooldown; Doorway no longer unsilenceable
Venator
BUFFED- Base Health 790 → 820
- Health / Level 43 → 45
Hex-Lined Snap Trap
RANK 3
- Increases Damage Taken by 25% → 30%
- [New] Increases Charges by 1
Victor
NERFED- Base Health 810 → 800
- Base Weapon Damage 13 → 12
- Bullet Damage / Level 0.3135 → 0.2600
- Health / Level 39 → 36
- [New] Aura of Suffering Now does 50% damage to objectives
Jumpstart
RANK 3
-
Total HP Regen scaling +0.6 → +0.9
Vindicta
ADJUSTED- Base Health 765 → 755
- Health / Level 32 → 29
Viscous
BUFFED- Base Health 790 → 780
- Health / Level 50 → 47
Puddle Punch
RANK 1
- [New] Increases Damage by 20
RANK 2
- [Removed] Increases Damage by 30
- [New] Increases Life Steal On Hit by 40%
Vyper
BUFFED- Base Health 790 → 780
- Health / Level 40 → 37
Screwjab Dagger
RANK 2
- Reduces Bullet Resist per Stack by 5% → 6%
RANK 3
- [New] Increases Max Stacks by 2
Warden
NERFED- Base Health 815 → 805
- Bullet Damage / Level 0.38 → 0.34
- Health / Level 66 → 63
- [New] Willpower T3 Debuff resistance now retroactively applies to existing debuffs when cast
Binding Word
- [New] T2 No longer increases cast range by +12m
RANK 2
- [Removed] Increases Cast Range by 12m
Wraith
ADJUSTED- Base Health 740 → 730
- Health / Level 40 → 37
Yamato
BUFFED- Base Health 740 → 730
- Health / Level 50 → 47
- [New] Fixed: Crimson Slash Now hits even if aimed too high or low
Power Slash
- Ability Post Cast Duration 0.4 → 0.2
- Full Charge Damage Spirit Power Scaling 1.86 → 2.10
Flying Slash
- Cast Range 25m → 30m
RANK 2
- [Removed] Increases Cast Range by 20m
RANK 3
- Increases Charges by 2 → 3
- [New] Increases Cast Range by 15m
Shadow Transformation
RANK 1
- Increases Weapon Damage by 5 → 7
Items
Weapon
-
Active Reload BUFFED CONDITIONAL
- Bullet Lifesteal 14% → 16%
-
-
Alchemical Fire BUFFED - Damage Per Second Spirit Power Scaling 0.1523 → 0.2000
- [Undocumented] DPS Increase Spirit Power Scaling 0.0305 → 0.4000
- [Undocumented] Max DPS Spirit Power Scaling 0.3047 → 0.4000
-
-
Ballistic Enchantment BUFFED - Ability Range 20% → 22%
- [New] Component Mystic Expansion
-
-
Capacitor BUFFED - Max Frequency 0.25s → 0.20s
-
-
Crippling Headshot BUFFED - [New] vs NPCs Now works vs NPCs
-
-
Crushing Fists BUFFED - Cooldown 7s → 5s
- Melee Damage 20% → 22%
-
-
Cultist Sacrifice BUFFED - Bonus Souls 170% → 180%
ACTIVE
- Weapon Damage per Boon 0.7 → 0.8
- Weapon Damage 8% → 10%
-
-
Escalating Resilience BUFFED - Weapon Damage 15% → 18%
- Max Ammo 30% → 35%
-
-
Fleetfoot BUFFED - Weapon Damage 0% → 6%
ACTIVE
- Slow Resist 35% → 40%
-
-
Frenzy BUFFED CONDITIONAL
- Debuff Resist 30% → 40%
-
-
Glass Cannon BUFFED - Max Health -15% → -13%
-
-
Heroic Aura BUFFED - Radius 30m → 35m
- Active Radius 30m → 35m
-
-
High-Velocity Rounds ADJUSTED - [New] Upgrades Into Sharpshooter
-
-
Hunter's Aura BUFFED DEBUFF
- Fire Rate Reduction 14% → 15%
-
-
Melee Charge BUFFED - Cooldown 7s → 5s
-
-
Mystic Shot BUFFED - Spirit Damage Spirit Power Scaling 1.0 → 1.2
-
-
Opening Rounds NERFED - Spirit Power 7 → 4
-
-
Recharging Rush NERFED - Cooldown 24s → 25s
-
-
Restorative Shot BUFFED - Healing From NPCs / Orbs 15 → 20
-
-
Shadow Weave BUFFED - Stealth Duration 10s → 13s
ACTIVE
- Ambush Fire Rate 20% → 25%
- Ambush Spirit Power 20 → 25
- Ambush Melee Damage 20% → 25%
-
-
Sharpshooter ADJUSTED - Bullet Velocity 0% → 60%
- [New] Component High-Velocity Rounds
- [New] Upgrades From High-Velocity Rounds (+innate 10% Weapon Damage from components)
CONDITIONAL
- Weapon Damage 70% → 60%
-
-
Silencer NERFED - Spirit Resist 15% → 12%
-
-
Slowing Bullets NERFED CONDITIONAL
- Dash Distance Reduction -25% → -22%
-
-
Spellslinger NERFED - Ability Cooldown Reduction 6% → 5%
-
-
Spiritual Overflow ADJUSTED - Spirit Power 0 → 6
- Spirit Lifesteal 16% → 13%
- Non Hero Ability Lifesteal Tooltip Only 0% → 3%
- Bonus Health 0 → 90
- [New] Component Spirit Lifesteal
- [New] Spirit Lifesteal Moved from Active to Innate
-
-
Tesla Bullets BUFFED - Max Frequency 0.25s → 0.20s
-
-
Toxic Bullets NERFED - [New] Melee Build-up No longer builds up from melee attacks
-
-
Weakening Headshot BUFFED - [New] vs NPCs Now works vs NPCs
-
-
Weighted Shots ADJUSTED - Debuff Resist 20% → 22%
CONDITIONAL
- Dash Distance Reduction -25% → -22%
-
Vitality
-
Battle Vest BUFFED CONDITIONAL
- Weapon Damage 15% → 18%
-
-
Bullet Lifesteal BUFFED - Weapon Damage 0% → 6%
-
-
Counterspell NERFED - Spirit Power 8 → 5
-
-
Debuff Reducer BUFFED - Bonus Health 0 → 90
-
-
Dispel Magic NERFED - Cooldown 40s → 45s
-
-
Divine Barrier BUFFED - Out of Combat Regen 0 → 1.5
-
-
Extra Regen ADJUSTED - Health Regen 3.0 → 2.5
- Out of Combat Regen 1.0 → 1.5
-
-
Fortitude BUFFED CONDITIONAL
- Move Speed 1.25 m → 1.50 m
-
-
Fury Trance BUFFED - Duration 6.0s → 6.5s
- Fire Rate 30% → 32%
- Weapon Damage 0% → 6%
-
-
Grit NEW Grit800+1 Out of Combat RegenActive60 sGain a Barrier for a short duration.200Conditional4 s Barrier DurationUPGRADES TO: -
Guardian Ward ADJUSTED - Cooldown 45s → 60s
- Out of Combat Regen 0 → 1.5
- [New] Component Grit
ACTIVE
- Barrier 200 → 250
-
-
Healing Booster ADJUSTED - [New] Fixed Various abilities and items not being boosted correctly
-
-
Healing Rite BUFFED - Total HP Regen Spirit Power Scaling 0.93 → 1.10
-
-
Indomitable BUFFED - Bullet Resist 8% → 10%
- Spirit Resist 8% → 10%
- Out of Combat Regen 0 → 2
CONDITIONAL
- Barrier Spirit Power Scaling 1.8 → 2.0
-
-
Infuser BUFFED - Duration 6s → 7s
- Spirit Power 0 → 6
-
-
Juggernaut BUFFED - Move Speed 2.0 m → 2.5 m
DEBUFF
- Fire Rate Reduction 36% → 40%
-
-
Leech BUFFED - Bonus Health 160 → 180
- [New] Bonus HP Updated to match the components
-
-
Majestic Leap BUFFED - [New] Air Control +50% for the barrier duration
ACTIVE
- Barrier per Boon 8 → 12
- Air Control 0% → 50%
-
-
Reactive Barrier BUFFED - Out of Combat Regen 0 → 1
- [New] Component Grit
-
-
Rebuttal NERFED - Parry Cooldown Reduction 2.00s → 1.75s
-
-
Restorative Locket NERFED - Min Stamina Restore 1 → 0
- Max Stamina Restore 4 → 3
-
-
Return Fire BUFFED - Duration 6.0s → 6.5s
-
-
Spellbreaker BUFFED - Bonus Health 0 → 90
-
-
Spirit Lifesteal BUFFED - Bonus Health 70 → 90
- [New] Upgrades Into Spiritual Overflow
-
-
Spirit Shielding ADJUSTED - [New] Component Grit
- [New] Activation No longer +1.75m Move Speed; proc grants +18% Spirit Resist for 8s
CONDITIONAL
- Move Speed 1.75 m → 0 m
- Spirit Resist 0% → 18%
-
-
Unstoppable BUFFED - Cooldown 65s → 60s
-
-
Vampiric Burst BUFFED - Duration 4.5s → 5.0s
- Weapon Damage 0% → 6%
-
-
Veil Walker BUFFED - Invisibility Duration 7s → 8s
- Heal per Boon 6 → 8
-
-
Weapon Shielding ADJUSTED - [New] Component Grit
- [New] Activation No longer +1.75m Move Speed; proc grants +18% Bullet Resist for 8s
CONDITIONAL
- Move Speed 1.75 m → 0 m
- Bullet Resist 0% → 18%
-
-
Witchmail BUFFED - Spirit Resist 20% → 22%
-
Spirit
-
Arcane Surge ADJUSTED - [New] Fixed Various interaction bugs with different abilities
-
-
Arctic Blast BUFFED - End Radius 12m → 16m
- Damage Height 5 → 7
- Freeze Duration 0.75s → 1.00s
- Frozen Bonus Damage 15% → 0%
- [New] Slowed Targets Stamina regen frozen for the 4s slow duration
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Bullet Resist Shredder ADJUSTED - Bonus Health 65 → 0
- Bullet Resist 8% → 9%
- Weapon Damage 0% → 9%
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Cold Front ADJUSTED - End Radius 12m → 10m
- Damage Height 5 → 7
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Decay BUFFED - Cooldown 32s → 30s
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Disarming Hex BUFFED - Duration 4.00s → 4.25s
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Focus Lens BUFFED - Duration 4.0s → 4.5s
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Golden Goose Egg BUFFED - Bonus Buffs Per Gold 100 → 80
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Magic Carpet BUFFED - Air Control 0% → 25%
- Gravity Scale 0% → -15%
- [New] Innate -15% Gravity and +25% Air Control
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Mercurial Magnum BUFFED - Base Bullet Damage Spirit Power Scaling 0.465 → 0.490
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Mystic Expansion ADJUSTED - [New] Upgrades Into Ballistic Enchantment
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Mystic Regeneration BUFFED - Regeneration Duration 6s → 7s
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Mystic Slow BUFFED - Bonus Health 30 → 50
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Radiant Regeneration BUFFED - Regeneration Duration 6s → 7s
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Rapid Recharge BUFFED - Bonus Spirit Power for Charged Abilities 10 → 14
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Rusted Barrel BUFFED - Bonus Health 50 → 60
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Scourge BUFFED - Debuff Resist 15% → 17%
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Spirit Snatch BUFFED - Spirit Damage Spirit Power Scaling 0.744 → 0.840
CONDITIONAL
- Spirit Power Steal 20 → 25
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Surge of Power BUFFED - Imbued Ability Spirit Power 24 → 28
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Torment Pulse BUFFED - Melee Resist 15% → 18%
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Vortex Web BUFFED - [New] Fixed Debuff no longer loses gravity modification when upgraded from Slowing Hex
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