DEADLOCK.GG

Patch Notes

Deadlock Patch Notes: May 22, 2026

Hero, item, and systems changes from the May 22 patch.

General

Game Constants

  • Weapon Investment Bonus … 18/46 | 55/70/85/100/115% … 18/46 | 54/62/74/86/100/115%
  • Vitality Investment Bonus … 46/50 | 56/62% … 46/50 | 54/60/66%
  • Spirit Investment Bonus … 19/38 | 48/57/66/75/100 … 19/38 | 45/52/59/66/75/100

Structures

  • Base Guardian Bullet Resist 10% 20%
  • Walker Bullet Resist 25% 35%
  • Shrine Bullet Resist 10% 20%
  • Guardians Scaling Resistance +75% → -50% over 12 min +50% → -50% over 12 min (takes more damage early)
  • [New] Shrines Invulnerable Until one pair of Base Guardians are destroyed
  • Backdoor Removal Linger 20s 14s

Neutral Camps

  • Medium Neutrals Initial Spawn 360s 300s
  • Midboss Initial Spawn 600s 0s

Soul Urn

  • Spiritual Urn Instant Gold 50% 100%
  • Spiritual Urn DoT (% Max HP) 1.5% 5.0%
  • Spiritual Urn Time Until Damage 45s 35s 50s 30s
  • [New] Soul Urn Capture Time (Favored) 3s 5s
  • [New] Soul Urn Capture Time (Neutral) 5s 10s
  • [New] Soul Urn Capture Time (Unfavored) 10s 15s
  • [New] Soul Urn Comeback Bullet Resist 50% 35% [Removed]
  • [New] Soul Urn Comeback Spirit Resist 50% 35% [Removed]
  • Soul Urn Comeback Debuff Resist [Removed] [Removed] [Removed]
  • Soul Urn Fumble Runback Wait 12s 13s
  • Soul Urn Runback Speed 7.112 m/s 10.160 m/s 17.780 m/s
  • [New] Soul Urn Pickup Light/Heavy melee the Urn to pick it up (was channel-in-place)
  • [New] Soul Urn Drop-off Always dropped off on the bridge in the middle of the map
  • [New] Soul Urn Contest Enemy Heavy Melee during Depositing claims it & switches sides (+1.25s to that team’s timer)
  • [New] Soul Urn Carry Damage 5% Max HP/s after 35s aggregate held per team (was 0.15% after 45s); lethal
  • [New] Soul Urn Carry Silence No longer silences while carrying (still disarmed & movement-silenced); no longer grants +30% Bullet/Spirit Resist
  • [New] Soul Urn Deposit Reveal Area around depositing the urn is revealed (runner revealed as usual)
  • [New] Soul Urn Souls All instant after deposit completes; rewards unchanged; last contester gets +3 Golden Idol buffs
  • Soul Urn Trailing-Team Sprint Speed 0 m/s 6 m/s
  • Soul Urn Drop-off Above the mid-lane bridge Under the side-lane bridge
  • [New] Soul Urn Pickup Spot (Behind Team) Now spawns at the old comeback drop-off spots when your team is behind
  • [New] Soul Urn Runner No longer sprint-disabled while carrying, and now has max sprint acceleration
  • [New] Soul Urn (Misc) Various smaller holding timers and variables adjusted for the new location
  • [Removed] Spiritual Urn No-Pickup Window 12s
  • [New] Frozen Shelter Urn timer now freezes while affected by Kelvin's Frozen Shelter
  • [New] Comeback Resist No longer a team-wide aura while carried or dropped — now active only during deposit, and the behind team's runner keeps the resist for themselves
  • [New] Damage Timer The hold-to-damage timer freezes while an enemy is within 40m of the runner
  • [New] Return Home Reworked — keyed off enemies within 40m and a 13s window with a friendly nearby
  • [New] Fixed: Trailing Team Sprint Trailing team's sprint bonus now applies correctly

Breakables

  • Breakables Initial Spawn 120s 180s

Map Objects

  • Mid-Map Jump Pads 2 (pointing left/right) Removed

Sinner's Sacrifice

  • [New] [Undocumented] Sinner's Sacrifice Melee Parryable yes

Gameplay Mechanics

  • [New] Knockup Durations Now affected by debuff reduction
  • Sliding Reset sprint speed No longer resets sprint speed
  • [New] Stamina Regen After Wall Jump -25% for 5s (not when out of combat / mantling soon after)
  • Bullet Velocity Stacking Diminishing Additive
  • Total Damage Reduction Debuffs Additive Diminishing (Inhibitor, Fire Scarabs, etc)
  • Move Speed Diminish Point 11 12
  • [New] Fixed: Parry FX No longer mismatches state
  • [New] Fixed: Item Barrier Durations Now scale with duration increases
  • [New] Walkers Interrupt rocket barrage during 1s windup if stomp becomes an option
  • [New] Fixed: Walkers Spinning No longer spin while lasering
  • [New] Ziplines Smoothed grabbing (jitter fix); ropes added to zipline binding; no alt-keybind delay
  • [New] Fixed: Cast Un-Zoom Many abilities no longer briefly exit zoom when cast
  • [New] Fixed: Veil Interactions Many items/abilities now work through veils
  • [New] Trooper Parry Parrying a trooper no longer resets your parry cooldown (still avoids early termination)
  • [New] Trooper Parry Stun Trooper parries now apply a stun

Medic Trooper

  • Medic Trooper Heal Duration 2s 4s [Correction] In-game data and testing show no change.
  • Medic Trooper Orb Stacking Stacks directly Adds duration on top [Correction] In-game data and testing show no change.
  • Medic Trooper Heal 12% 13% [Correction] In-game data and testing show no change.

Minions

  • [Undocumented] Medic Heal Pickup · Missing Health Heal 16% 13%
  • [Undocumented] Medic Heal Pickup · Player Heal Duration 2s 4s
  • [Undocumented] Medic Heal Pickup · Base Healing Growth / Minute 4 2
Heroes

Abrams

BUFFED
  • Base Health 810 800
  • Health / Level 55 52
Infernal Resilience
  • [New] Non Hero Heal 40%
  • [New] Target: All Enemy
  • [Removed] Target: Hero Friendly
RANK 1
  • [Removed] Increases Health Regen by 1.5
  • [New] Increases Max Health by 200
RANK 2
  • [Removed] Increases Max Health by 200
  • [New] Increases Melee Lifesteal by 18%
Seismic Impact
RANK 2
  • Increases Stun Duration by 0.7s 0.8s
RANK 3
  • On-Cast Unstoppable Duration: 5s 6s

Apollo

NERFED
  • Base Health 780 770
  • Base Health Regen 2/s 1/s
  • Health / Level 50 47
  • [New] Hitboxes Improved (easier to hit)
Riposte
  • [Undocumented] Dash Speed 2400m 3000m
  • [New] Dash Grace Window 1
  • [New] Rework No longer auto-dashes — grants a sub-ability to target the hero to jump to (25m, buffer-able before parry)
  • [New] Trigger No longer triggers on damage auras (e.g. Flame Dash) or objective damage
Flawless Advance
  • Slash Collision Radius 4.50 4.05
  • [New] Hitbox Reduced by 10%

Bebop

NERFED
  • Base Health 890 880
  • Bullet Damage / Level 0.139 0.115
  • Health / Level 58 55
Exploding Uppercut
RANK 2
  • Increases Buff Base Weapon by 40% 30%
Sticky Bomb
RANK 2
  • Increases Damage by 75 85

Billy

ADJUSTED
  • Base Health 830 820
  • Bullet Damage / Level 0.165 0.142
  • Health / Level 48 56
Rising Ram
  • Cooldown 30s 32s
RANK 2
  • Increases Duration by 0.3s 0.4s
RANK 3
  • Reduces Cooldown by 10s 13s

Calico

ADJUSTED
  • Base Health 740 730
  • Health / Level 42 39
Gloom Bombs
RANK 2
  • [Removed] Increases Bonus Damage Vs Barrier by 75
  • [New] Increases Melee Resist by 5%
  • [New] Increases Melee Resist Reduction Duration by 5s

Celeste

BUFFED
  • Base Health 700 690
  • Stamina Regen 0.2222/s 0.2000/s
  • Health / Level 38 35
  • [New] Hitboxes Improved (easier to hit)
Radiant Daggers
RANK 2
  • Increases Impact Damage by 70 80
  • Reduces Cooldown by 18s 22s
Shining Wonder
RANK 2
  • Increases Damage by 50 70

Drifter

ADJUSTED
  • Base Health 765 755
  • Health / Level 44 41
Rend
  • [New] Rend T3 No longer +0.4 scaling; now also deals Heavy Melee Damage (0.55 scale)
RANK 3
  • [Removed] Light Melee Damage scaling +0.4
  • [New] Increases Use Heavy Melee by 1
  • [New] Heavy Melee Heavy Melee Damage scaling +0.55
  • [New] Adds Damage: 0

Dynamo

NERFED
  • Base Health 890 880
  • Health / Level 67 64
Kinetic Pulse
  • Damage Spirit Power Scaling 1.65 1.55
RANK 2
  • Reduces Bullet Resist by 18% 15%
Quantum Entanglement
  • [New] T3 Dispel non-ult debuffs → reduce their duration by 50%
RANK 3
  • [Removed] Increases Dispel Debuffs by 1
  • [New] Increases Reduce Debuffs by 50

Graves

BUFFED
  • Base Health 740 730
  • Base Weapon Damage 4.0 3.6
  • Sprint Speed Scale 1.6 2.2
  • Bullet Damage / Level 0.060 0.054
  • Health / Level 38 35
  • [New] Deadheads Behaviour + many fixes: dash ranges from her center, fire-rate buff applies next attack, dash through veils, end-of-range follow, fall-off on bullet damage, 0.1s LOS buffer, stay active if Graves dies, faster follow speed, projectile collision, melee sets dash target
Jar of Dead
  • Damage Scaling 0.35 0.31
Grasping Hands
  • [New] Ghouls Raised 1

Grey Talon

ADJUSTED
  • Base Health 790 780
  • Health / Level 43 40
Rain of Arrows
  • Cooldown 30s 22s
  • Duration 7s 4s
  • Cast Delay 0.5s 0.2s
  • Weapon Damage 4 3
  • Fall Speed Max 15 25
  • Air Speed Max 161.417 261.417
  • Air Jump/Dash Distance -9% 25%
  • [New] T1/T2 swap T1: +3 Wpn Dmg & +30% Slow 1.5s; T2: -13s Cooldown (total CD 16s→9s); air-move improved; stamina distance -9%→+25%
RANK 1
  • [Removed] Reduces Cooldown by 14s
  • [New] Increases Weapon Damage by 3
  • [New] Increases Move Speed by 30%
  • [New] Increases Slow Duration by 1.5s
RANK 2
  • [Removed] Increases Weapon Damage by 5
  • [Removed] Increases Move Speed by 40%
  • [Removed] Increases Slow Duration by 1.5s
  • [New] Reduces Cooldown by 13s

Haze

BUFFED
  • Base Health 740 730
  • Health / Level 38 35
Fixation
RANK 3
  • Increases Weapon Damage by 0.12 per stack 0.14 per stack

Holliday

BUFFED
  • Base Health 790 780
  • Base Health Regen 1/s 2/s
  • Base Weapon Damage 18.8 19.7
  • Health / Level 46 43

Infernus

BUFFED
  • Base Health 840 830
  • Health / Level 44 41
Concussive Combustion
RANK 3
  • Increases Stun Duration by 0.75s 0.90s

Ivy

ADJUSTED
  • Base Health 765 755
  • Health / Level 50 47

Kelvin

NERFED
  • Base Health 890 880
  • Health / Level 66 63
  • [New] Ice Path When interrupted, no longer creates an ice path below — Kelvin falls to the ground
Frost Grenade
  • Damage Scaling 0.7 0.6
Arctic Beam
  • Damage Per Second Spirit Power Scaling 0.50 0.38

Lady Geist

ADJUSTED
  • Base Health 890 880
  • Health / Level 57 54

Lash

BUFFED
  • Base Health 790 780
  • Bullet Damage / Level 0.341 0.310
  • Health / Level 56 53
Ground Strike
  • Damage Per Meter Scaling 0.0372 0.0400
Grapple
  • [New] Grapple T2/T3 T2 bonus damage refreshes duration (no longer stacks); T3 now also grants +1 Charge
RANK 3
  • [New] Increases Charges by 1

McGinnis

BUFFED
  • Base Health 790 780
  • Bullet Damage / Level 0.17 0.18
  • Health / Level 58 55
Medicinal Specter
  • Heal Radius 5.5m 6.0m
Heavy Barrage
  • [Removed] [Undocumented] Can Cancel During Cast Delay
  • [New] Fixed Heavy Barrage now triggers Diviner’s Kevlar

Mina

NERFED
  • Base Health 670 660
  • Health / Level 31 28
  • [New] Innate -8% Debuff Resist
Rake
  • [Removed] Extra Sweep Offset Behind Caster 1.5
  • [Removed] Extra Sweep Range 2
  • [New] Use Lag Compensation For Unit Targeting
  • [New] Fixed Rake sometimes not working with high ping
Love Bites
  • [Removed] Damage 4
  • [New] Spirit Damage Per Bullet 4
  • [New] Mechanic No longer applies the flat on-hit damage to abilities (was 20% of value on Nox Nostra)
RANK 2
  • [Removed] Increases Damage by 3
  • [New] Increases Spirit Damage Per Bullet by 3
RANK 3
  • Reduces Per Target Cooldown by 4s 5s
Nox Nostra
RANK 3
  • Increases Current Health by 1.0% 0.5%

Mirage

ADJUSTED
  • Base Health 740 730
  • Health / Level 50 47
  • [New] Djinn’s Mark Updated visuals

Mo & Krill

BUFFED
  • Base Health 940 930
  • Health / Level 71 68
  • [New] Burrow Getting hit with a melee no longer knocks you up while burrowed
Sand Blast
RANK 3
  • Increases Duration by 1.0s 1.5s

Paige

BUFFED
  • Base Health 690 680
  • Health / Level 32 29
Bookwyrm
RANK 2
  • Reduces Cooldown by 8s 12s
Rallying Charge
  • [New] Mechanic Half cooldown if it hits no allies or enemies
RANK 3
  • Increases Damage by 135 160

Paradox

BUFFED
  • Base Health 740 730
  • Health / Level 51 48
Time Wall
RANK 1
  • Increases Duration by 2.5s 3.5s
RANK 3
  • Increases Charges by 2 3
  • Increases Charge Delay by 4s 2s
Kinetic Carbine
RANK 3
  • Weapon Power Max Damage scaling +50 +55
Paradoxical Swap
  • Swap Damage 125 150

Pocket

NERFED
  • Base Health 790 780
  • Health / Level 41 38
Flying Cloak
RANK 2
  • Increases Bonus Duration by 8s 6s
Affliction
  • Cooldown 140s 150s

Rem

BUFFED
  • Base Health 690 680
  • Health / Level 32 29
Pillow Toss
  • Charge Delay 9s 8s
RANK 3
  • Increases Damage by 90 100
Tag Along
  • Hop Out Lockout Duration 1.0 0.3
  • Regen Duration 3s 2s
  • Health Restored Spirit Power Scaling 0.44 0.66
  • Health Restored 28/s 42/s
  • [New] Rework batch Castable through veils; faster fly (50%); shorter eject lockout (1s→0.3s); friendly auras affect Rem; eject no longer debuff-reduced & launches up; heal duration on HUD; secondary-ally burst heal; misc fixes
RANK 2
  • Increases Barrier Effectiveness by 25% 35%
  • Increases Bonus Item Duration Percent by 25% 35%
  • Increases Bonus Item Range by 25% 35%
RANK 3
  • [New] Spirit Power Missing Health Burst scaling +0.02
  • [New] Spirit Power Health Restored scaling +0.34
Naptime
  • [New] Damage Resist Pct While Channeling 30%

Seven

ADJUSTED
  • Base Health 740 730
  • Crit Damage Received Scale 0.65 0.45
  • Bullet Damage / Level 0.374 0.337
  • Health / Level 46 43

Shiv

ADJUSTED
  • Base Health 840 830
  • Health / Level 51 48
Slice and Dice
RANK 2
  • Reduces Spirit Armor Damage Reduction by 8% 6%
Bloodletting
  • Deferred Damage Cleared 40% 35%
RANK 3
  • Increases Deferred Damage Cleared by 45% 50%
Killing Blow
  • Cooldown 105s 125s
  • Full Rage Damage Bonus 14% 12%
RANK 2
  • Increases Full Rage Damage Bonus by 8% 10%
  • [New] Reduces Cooldown by 30s

Silver

ADJUSTED
  • Base Health 840 830
  • Base Weapon Damage 5.4 5.1
  • Bullet Damage / Level 0.124 0.117
  • Alt-Fire Bullet Damage / Level 0.8190 0.7735
  • Health / Level 32 29
  • Gun Cycle Time 0.90s 0.85s
Entangling Bola
  • [New] Mechanic No longer prevents jumping/mantling; T2/T3 swapped (-5s CD ↔ +0.75s Duration)
RANK 2
  • [Removed] Increases Debuff Duration by 0.75s
  • [New] Reduces Cooldown by 5s
RANK 3
  • [Removed] Reduces Cooldown by 5s
  • [New] Increases Debuff Duration by 0.75s
Lycan Curse
  • Fire Rate Spirit Power Scaling 0.25 0.45
  • Fire Rate 80% 65%

Sinclair

ADJUSTED
  • Base Health 740 730
  • Health / Level 43 40

The Doorman

NERFED
  • Base Health 765 755
  • Health / Level 47 44
  • [New] Fixed: Luggage Cart No longer fails to be dispelled
Call Bell
  • Radius 6.0m 5.5m
  • Explosion Damage Spirit Power Scaling 1.4 1.3
  • Weapon Accuracy -100% -40%
  • [New] Inaccuracy Debuff No longer diminishes 100%→0% over 1s; now -40% flat for the full duration
RANK 3
  • Increases Radius by 4.0m 4.5m
Doorway
  • [New] Doorway Close Cooldown 8
  • [New] Close Sub-ability Now starts on 8s cooldown; Doorway no longer unsilenceable

Venator

BUFFED
  • Base Health 790 820
  • Health / Level 43 45
Hex-Lined Snap Trap
RANK 3
  • Increases Damage Taken by 25% 30%
  • [New] Increases Charges by 1

Victor

NERFED
  • Base Health 810 800
  • Base Weapon Damage 13 12
  • Bullet Damage / Level 0.3135 0.2600
  • Health / Level 39 36
  • [New] Aura of Suffering Now does 50% damage to objectives
Jumpstart
RANK 3
  • Spirit Power Total HP Regen scaling +0.6 +0.9

Vindicta

ADJUSTED
  • Base Health 765 755
  • Health / Level 32 29

Viscous

BUFFED
  • Base Health 790 780
  • Health / Level 50 47
Puddle Punch
RANK 1
  • [New] Increases Damage by 20
RANK 2
  • [Removed] Increases Damage by 30
  • [New] Increases Life Steal On Hit by 40%

Vyper

BUFFED
  • Base Health 790 780
  • Health / Level 40 37
Screwjab Dagger
RANK 2
  • Reduces Bullet Resist per Stack by 5% 6%
RANK 3
  • [New] Increases Max Stacks by 2

Warden

NERFED
  • Base Health 815 805
  • Bullet Damage / Level 0.38 0.34
  • Health / Level 66 63
  • [New] Willpower T3 Debuff resistance now retroactively applies to existing debuffs when cast
Binding Word
  • [New] T2 No longer increases cast range by +12m
RANK 2
  • [Removed] Increases Cast Range by 12m

Wraith

ADJUSTED
  • Base Health 740 730
  • Health / Level 40 37

Yamato

BUFFED
  • Base Health 740 730
  • Health / Level 50 47
  • [New] Fixed: Crimson Slash Now hits even if aimed too high or low
Power Slash
  • Ability Post Cast Duration 0.4 0.2
  • Full Charge Damage Spirit Power Scaling 1.86 2.10
Flying Slash
  • Cast Range 25m 30m
RANK 2
  • [Removed] Increases Cast Range by 20m
RANK 3
  • Increases Charges by 2 3
  • [New] Increases Cast Range by 15m
Shadow Transformation
RANK 1
  • Increases Weapon Damage by 5 7
Items

Weapon

  • Active Reload BUFFED

    CONDITIONAL
    • Bullet Lifesteal 14% 16%
  • Alchemical Fire BUFFED

    • Damage Per Second Spirit Power Scaling 0.1523 0.2000
    • [Undocumented] DPS Increase Spirit Power Scaling 0.0305 0.4000
    • [Undocumented] Max DPS Spirit Power Scaling 0.3047 0.4000
  • Ballistic Enchantment BUFFED

    • Ability Range 20% 22%
    • [New] Component Mystic Expansion
  • Capacitor BUFFED

    • Max Frequency 0.25s 0.20s
  • Crippling Headshot BUFFED

    • [New] vs NPCs Now works vs NPCs
  • Crushing Fists BUFFED

    • Cooldown 7s 5s
    • Melee Damage 20% 22%
  • Cultist Sacrifice BUFFED

    • Bonus Souls 170% 180%
    ACTIVE
    • Weapon Damage per Boon 0.7 0.8
    • Weapon Damage 8% 10%
  • Escalating Resilience BUFFED

    • Weapon Damage 15% 18%
    • Max Ammo 30% 35%
  • Fleetfoot BUFFED

    • Weapon Damage 0% 6%
    ACTIVE
    • Slow Resist 35% 40%
  • Frenzy BUFFED

    CONDITIONAL
    • Debuff Resist 30% 40%
  • Glass Cannon BUFFED

    • Max Health -15% -13%
  • Heroic Aura BUFFED

    • Radius 30m 35m
    • Active Radius 30m 35m
  • High-Velocity Rounds ADJUSTED

    • [New] Upgrades Into Sharpshooter
  • Hunter's Aura BUFFED

    DEBUFF
    • Fire Rate Reduction 14% 15%
  • Melee Charge BUFFED

    • Cooldown 7s 5s
  • Mystic Shot BUFFED

    • Spirit Damage Spirit Power Scaling 1.0 1.2
  • Opening Rounds NERFED

    • Spirit Power 7 4
  • Recharging Rush NERFED

    • Cooldown 24s 25s
  • Restorative Shot BUFFED

    • Healing From NPCs / Orbs 15 20
  • Shadow Weave BUFFED

    • Stealth Duration 10s 13s
    ACTIVE
    • Ambush Fire Rate 20% 25%
    • Ambush Spirit Power 20 25
    • Ambush Melee Damage 20% 25%
  • Sharpshooter ADJUSTED

    • Bullet Velocity 0% 60%
    • [New] Component High-Velocity Rounds
    • [New] Upgrades From High-Velocity Rounds (+innate 10% Weapon Damage from components)
    CONDITIONAL
    • Weapon Damage 70% 60%
  • Silencer NERFED

    • Spirit Resist 15% 12%
  • Slowing Bullets NERFED

    CONDITIONAL
    • Dash Distance Reduction -25% -22%
  • Spellslinger NERFED

    • Ability Cooldown Reduction 6% 5%
  • Spiritual Overflow ADJUSTED

    • Spirit Power 0 6
    • Spirit Lifesteal 16% 13%
    • Non Hero Ability Lifesteal Tooltip Only 0% 3%
    • Bonus Health 0 90
    • [New] Component Spirit Lifesteal
    • [New] Spirit Lifesteal Moved from Active to Innate
  • Tesla Bullets BUFFED

    • Max Frequency 0.25s 0.20s
  • Toxic Bullets NERFED

    • [New] Melee Build-up No longer builds up from melee attacks
  • Weakening Headshot BUFFED

    • [New] vs NPCs Now works vs NPCs
  • Weighted Shots ADJUSTED

    • Debuff Resist 20% 22%
    CONDITIONAL
    • Dash Distance Reduction -25% -22%

Vitality

  • Battle Vest BUFFED

    CONDITIONAL
    • Weapon Damage 15% 18%
  • Bullet Lifesteal BUFFED

    • Weapon Damage 0% 6%
  • Counterspell NERFED

    • Spirit Power 8 5
  • Debuff Reducer BUFFED

    • Bonus Health 0 90
  • Dispel Magic NERFED

    • Cooldown 40s 45s
  • Divine Barrier BUFFED

    • Out of Combat Regen 0 1.5
  • Extra Regen ADJUSTED

    • Health Regen 3.0 2.5
    • Out of Combat Regen 1.0 1.5
  • Fortitude BUFFED

    CONDITIONAL
    • Move Speed 1.25 m 1.50 m
  • Fury Trance BUFFED

    • Duration 6.0s 6.5s
    • Fire Rate 30% 32%
    • Weapon Damage 0% 6%
  • Grit NEW

    Grit
    800
    +1 Out of Combat Regen
    Active
    60 s
    Gain a Barrier for a short duration.
    200
    Barrier
    Conditional
    4 s Barrier Duration
    UPGRADES TO:
  • Guardian Ward ADJUSTED

    • Cooldown 45s 60s
    • Out of Combat Regen 0 1.5
    • [New] Component Grit
    ACTIVE
    • Barrier 200 250
  • Healing Booster ADJUSTED

    • [New] Fixed Various abilities and items not being boosted correctly
  • Healing Rite BUFFED

    • Total HP Regen Spirit Power Scaling 0.93 1.10
  • Indomitable BUFFED

    • Bullet Resist 8% 10%
    • Spirit Resist 8% 10%
    • Out of Combat Regen 0 2
    CONDITIONAL
    • Barrier Spirit Power Scaling 1.8 2.0
  • Infuser BUFFED

    • Duration 6s 7s
    • Spirit Power 0 6
  • Juggernaut BUFFED

    • Move Speed 2.0 m 2.5 m
    DEBUFF
    • Fire Rate Reduction 36% 40%
  • Leech BUFFED

    • Bonus Health 160 180
    • [New] Bonus HP Updated to match the components
  • Majestic Leap BUFFED

    • [New] Air Control +50% for the barrier duration
    ACTIVE
    • Barrier per Boon 8 12
    • Air Control 0% 50%
  • Reactive Barrier BUFFED

    • Out of Combat Regen 0 1
    • [New] Component Grit
  • Rebuttal NERFED

    • Parry Cooldown Reduction 2.00s 1.75s
  • Restorative Locket NERFED

    • Min Stamina Restore 1 0
    • Max Stamina Restore 4 3
  • Return Fire BUFFED

    • Duration 6.0s 6.5s
  • Spellbreaker BUFFED

    • Bonus Health 0 90
  • Spirit Lifesteal BUFFED

    • Bonus Health 70 90
    • [New] Upgrades Into Spiritual Overflow
  • Spirit Shielding ADJUSTED

    • [New] Component Grit
    • [New] Activation No longer +1.75m Move Speed; proc grants +18% Spirit Resist for 8s
    CONDITIONAL
    • Move Speed 1.75 m 0 m
    • Spirit Resist 0% 18%
  • Unstoppable BUFFED

    • Cooldown 65s 60s
  • Vampiric Burst BUFFED

    • Duration 4.5s 5.0s
    • Weapon Damage 0% 6%
  • Veil Walker BUFFED

    • Invisibility Duration 7s 8s
    • Heal per Boon 6 8
  • Weapon Shielding ADJUSTED

    • [New] Component Grit
    • [New] Activation No longer +1.75m Move Speed; proc grants +18% Bullet Resist for 8s
    CONDITIONAL
    • Move Speed 1.75 m 0 m
    • Bullet Resist 0% 18%
  • Witchmail BUFFED

    • Spirit Resist 20% 22%

Spirit

  • Arcane Surge ADJUSTED

    • [New] Fixed Various interaction bugs with different abilities
  • Arctic Blast BUFFED

    • End Radius 12m 16m
    • Damage Height 5 7
    • Freeze Duration 0.75s 1.00s
    • Frozen Bonus Damage 15% 0%
    • [New] Slowed Targets Stamina regen frozen for the 4s slow duration
  • Bullet Resist Shredder ADJUSTED

    • Bonus Health 65 0
    • Bullet Resist 8% 9%
    • Weapon Damage 0% 9%
  • Cold Front ADJUSTED

    • End Radius 12m 10m
    • Damage Height 5 7
  • Decay BUFFED

    • Cooldown 32s 30s
  • Disarming Hex BUFFED

    • Duration 4.00s 4.25s
  • Focus Lens BUFFED

    • Duration 4.0s 4.5s
  • Golden Goose Egg BUFFED

    • Bonus Buffs Per Gold 100 80
  • Magic Carpet BUFFED

    • Air Control 0% 25%
    • Gravity Scale 0% -15%
    • [New] Innate -15% Gravity and +25% Air Control
  • Mercurial Magnum BUFFED

    • Base Bullet Damage Spirit Power Scaling 0.465 0.490
  • Mystic Expansion ADJUSTED

    • [New] Upgrades Into Ballistic Enchantment
  • Mystic Regeneration BUFFED

    • Regeneration Duration 6s 7s
  • Mystic Slow BUFFED

    • Bonus Health 30 50
  • Radiant Regeneration BUFFED

    • Regeneration Duration 6s 7s
  • Rapid Recharge BUFFED

    • Bonus Spirit Power for Charged Abilities 10 14
  • Rusted Barrel BUFFED

    • Bonus Health 50 60
  • Scourge BUFFED

    • Debuff Resist 15% 17%
  • Spirit Snatch BUFFED

    • Spirit Damage Spirit Power Scaling 0.744 0.840
    CONDITIONAL
    • Spirit Power Steal 20 25
  • Surge of Power BUFFED

    • Imbued Ability Spirit Power 24 28
  • Torment Pulse BUFFED

    • Melee Resist 15% 18%
  • Vortex Web BUFFED

    • [New] Fixed Debuff no longer loses gravity modification when upgraded from Slowing Hex